Gabriel Knight 1: Sins of the Fathers
Full score point list
This point list features all the actions required to get a full score in Gabriel Knight: Sins of the Fathers.
You should notice that those actions which can be performed at various points of the game, are listed here at their last point of availability. This means that if you should confront this list with my GK1 full-score walkthrough, you could find some differences in the order the score rewarding actions are enumerated.
Good luck, and happy hunting!
Day 1
- 1 - St. George's books - Read the newspaper
- 1 - St. George's books - Get the magnifying glass on the desk
- 1 - St. George's books - Get the tweezers on the desk
- 2+2 - St. George's books - Receive the two messages from Grace
- 2 - Grandmother Knight's - Ask Grandmother Knight about Knight family
- 2 - Grandmother Knight's - Ask Grandmother Knight about Heinz Ritter
- 1 - Grandmother Knight's attic - Get the sketchbook from the attic
- 1 - Inventory - Open the sketchbook
- 5 - Grandmother Knight's attic - Open the drawer of the clock
- 1 - Grandmother Knight's attic - Get the photograph from the drawer
- 1 - Grandmother Knight's attic - Get the letter from the drawer
- 1 - Inventory - Read the letter
- 2 - Police station - Ask the desk sergeant about Mosely
- 1 - Police station - Receive the envelope from the desk sergeant
- 1 - Inventory - Open the envelope to find two photographs
- 5 - Jackson square - Watch the mime annoy the motorcycle officer
- 2 - Jackson square - Operate the radio on the bike
- 2 - Crime scene - Use the sketchbook on the pattern of lines
- 1 - Crime scene - Use the magnifying glass to find the scale
- 2 - Crime scene - Use the tweezers to get the scale
- 1 - Crime scene - Get the clay from the bank of the lake
- 1 - Mosely's office - Ask Mosely about the other six patterns
- 2 - Police station - Ask Franks for the file
- 2 - Mosely's office - Ask Mosely for a photograph
- 5 - Police station - Use the file on the photocopy machine
- 1 - Police station - Put the file in the in box
- 2 - St. George's books - Ask Grace to research Malia Gedde
Day 2
- 1 - Gabriel's room - Get the hair gel from the medicine cabinet
- 1 - Gabriel's room - Get the flashlight on the dresser
- 1 - St. George's books - Read the book of German poetry
- 1 - St. George's books - Read the book on snakes
- 1 - St. George's books - Get the certificate from the cash register
- 1 - St. George's books - Receive the news about Malia Gedde
- 1 - St. George's books - Read the newspaper near the coffee machine
- 1 - Police station - Raise the temperature to 75 or above
- 1 - Mosely's office - Ask Mosely for coffee
- 3 - Mosely's office - Get the badge from Mosely's coat
- 3 - Gedde estate - Show the badge to the butler
- 2 - Gedde estate - Get thrown out of the Gedde estate
- 1 - Jackson square - Give the gift certificate to the lucky dog vendor
- 1 - Jackson square - Give the lucky dog to the boy
- 1 - Jackson square - Receive the technical drawing from the boy
- 1 - Jackson square - Give the technical drawing to the artist
- 3 - Jackson square - Give the patterns to the artist
- 2 - Historical Voodoo museum - Ask Dr. John about Historical Voodoo five times
- 2 - Historical Voodoo museum - Ask Dr. John about Marie Laveau six times
- 2 - Historical Voodoo museum - Ask Dr. John about Current Voodoo twice
- 2 - Magentia Moonbeam's - Ask Magentia about St. John's Eve
- 1 - Magentia Moonbeam's - Ask Magentia to dance with Grimwald
- 2 - Magentia Moonbeam's - Get the snake skin from the cage
- 1 - Inventory - Use magnifying glass on the snake skin
- 1 - St. Louis cemetery #1 - Ask the watchman about Marie Laveau
- 1 - St. Louis cemetery #1 - Ask the watchman about Other Marked Tombs
- 1 - St. Louis cemetery #1 - Get the brick near the tomb
- 2 - St. Louis cemetery #1 - Use the sketchbook on the markings
- 3 - Magentia Moonbeam's - Show the sketch of the markings to Magentia
- 1 - Dixieland drugstore - Read the sign in the drug store
- 2 - Dixieland drugstore - Ask the proprietor about Voodoo Murders
- 2 - St. George's books - Ask Grace to research Madame Cazaunoux
Day 3
- 1 - St. George's books - Receive the news about Madame Cazaunoux
- 2 - St. George's books - Read the newspaper near the coffee machine
- 1 - St. George's books - Receive Wolfgang's phone number from Grace
- 2 - Gabriel's room - Call vet to find Madame Cazaunoux's address
- 2 - Gabriel's room - Call Wolfgang Ritter
- 1 - Grandmother Knight's - Ask Grandmother Knight about Wolfgang
- 1 - Jackson square - Receive the pattern from the artist
- 1 - Jackson square - Touch the fortune teller when she dances
- 1 - Jackson square - Get the veil from the fortune teller
- 2 - Inventory - Use the tweezers to get the snake scale
- 1 - Inventory - Use the magnifying glass on the new scale
- 1 - Jackson square - Give the veil to the fortune teller
- 1 - St. Louis cathedral - Get the collar
- 1 - St. Louis cathedral - Get the shirt
- 3 - Jackson square - Talk to the fortune teller
- 2 - Tulane university - Attend the lecture
- 2 - Hartridge's office - Give the reconstructed pattern to Hartridge
- 2 - Hartridge's office - Show the murder photograph to Hartridge
- 1 - Hartridge's office - Ask Hartridge about "Cabrit Sans Cor"
- 1 - Outside Cazaunoux residence - Wear the shirt outside
- 1 - Outside Cazaunoux residence - Use the gel
- 1 - Outside Cazaunoux residence - Enter the Cazaunoux residence
- 2 - Cazaunoux residence - Tell Madame Cazaunoux about "Cabrit Sans Cor"
- 3 - Inventory - Use the clay on the snake bracelet
- 2 - Dixieland drugstore - Ask the proprietor about Willy Jr.
- 2 - St. George's books - Ask Grace to research the pattern
- 2 - St. George's books - Sell the painting to Bruno
- 2 - St. Louis cemetery #1 - Talk to Malia
- 1 - Dixieland drugstore - Buy the crocodile mask
- 1 - Dixieland drugstore - Buy the gambling oil
- 2 - Mosely's office - Watch Mosely interrogate Crash
- 1 - Napoleon's House - Ask the bartender about Sam and Voodoo
- 1 - Napoleon's House - Give the gambling oil to Sam
- 2 - Napoleon's House - Watch Sam win the chess game
- 1 - Napoleon's House - Give the clay mould to Sam
Day 4
- 1 - St. George's books - Receive the newspaper clipping from Grace
- 1 - St. George's books - Read the newspaper near the coffee machine
- 1 - Naopleon's House - Receive the snake bracelet replica from Sam
- 3 - Jackson Square overlook - View Crash through the binoculars
- 1 - St. Louis cathedral - Show the snake bracelet replica to Crash
- 2 - St. Louis cathedral - Ask Crash about the Drummer
- 1 - St. Louis cathedral - Ask Crash about the Hounfour
- 2 - St. Louis cathedral - Use the sketchbook on Crash's snake tattoo
Day 5
- 1 - St. George's books - Receive the package from Grace
- 1 - Inventory - Read Wolfgang's journal
- 1 - Inventory - Read the journal
- 1 - St. George's books - Read the newspaper near the coffee machine
- 2 - St. George's books - Ask Grace to research Rada drums
- 5 - Historical Voodoo museum - Operate the fan switch
- 2 - Hatridge's office - Get Hartridge's notes
- 1 - St. George's books - Get the snake scale from the ash tray
- 3 - Inventory - Use the magnifying glass on the new scale
- 2 - St. Louis cemetery #1 - Use the sketchbook on the new markings
- 2 - Inventory - Compare the two sketches of the markings
- 5 - St. Louis cemetery #1 - Write "DJBRINGSEKEYMADOULE" on the tomb
- 2 - Mosely's office - Give Hartridge's notes to Mosely
- 2 - Mosely's office - Give the newspaper clipping to Mosely
- 2 - Mosely's office - Give the pattern and snake scales to Mosely
Day 6
- 1 - St. George's books - Receive the book on Rada drums from Grace
- 1 - St. George's books - Read the newspaper near the coffee machine
- 1 - St. George's books - Get the envelope
- 1 - Inventory - Open the envelope
- 1 - Inventory - Read the note from Mosely
- 3 - St. George's books - Ask Grace to paint the snake tattoo
- 2 - Jackson square - Ask the beignet vendor to return to Royal and Conti
- 5 - Jackson square - Translate the message from the drummer
- 2 - Police station - Use the brass key to open Mosely's office
- 1 - Mosely's office - Get the tracker from the drawer
- 3 - Historical Voodoo museum - Use the tracker in the sekey madoule
- 3 - Bayou St. John - Find the entrance to the clearing
- 2 - Bayou St. John - Wear the crocodile mask
- 1 - Conclave site - Answer Damballah to Dr. John
- 1 - Conclave site - Answer Ogoun Badagris to Dr. John
Day 7
- 3 - Gabriel's room - Ask Wolfgang about African Homeland
- 1 - St. George's books - Read the newspaper near the coffee machine
- 2 - St. Louis cemetery #1 - Press the button to enter the Gedde tomb
- 1 - Gedde tomb - Use the flashlight in the tomb
- 2 - Gedde tomb - Open the middle drawer to find Mosely
- 2 - Gedde tomb - Get the wallet from the middle drawer
- 1 - Inventory - Open the wallet
- 5 - Gabriel's room - Pay for the trip to Germany
- 1 - Schloss Ritter hall - Ask Gerde about the Initiation Ceremony
- 1 - Schloss Ritter hall - Get the salt shaker near Gerde
- 1 - Schloss Ritter hall - Get the dagger near the lion head
- 1 - Schattenjäger bedroom - Get the scissors on top of the cabinet
- 1 - Schattenjäger bedroom - Get the chamber pot on top of the cabinet
- 1 - Schattenjäger bedroom - Use the scissors on Gabriel
- 1 - Schattenjäger bedroom - Get the scroll from the display case
- 1 - Schattenjäger bedroom - Operate the snow outside the window
- 1 - Schloss Ritter hall - Ask Gerde about the Portal Poem
- 5 - Schloss Ritter chapel - Complete the initiation ceremony
Day 8
- 1 - Schattenjäger bedroom - Get the large brass key on top of the table
- 3 - Schattenjäger bedroom - Use the key to open the door to the library
- 1 - Schattenjäger library - Read the geography book by Loel Caley
- 1 - Schattenjäger library - Read the sociology book by John Roots
- 1 - Schattenjäger library - Read the history book by Earl Lee Days
- 1 - Schattenjäger library - Read the religion book by A. Curate
- 1 - Schattenjäger library - Get the snake mound book by Seymour Shards
- 2 - Schloss Ritter hall - Pay for the trip to Africa
Day 9
- 1 - Snake mound - Get the snake rod from room 9
- 3 - Snake mound - Put all the tiles in the correct rooms
- 5 - Snake mound - Use the snake rod in the tile in room 3
- 2 - Snake mound - Use the vines in room 6 to enter room 7
- 2 - Snake mound - Use the snake rod in the tile in room 7
- 1 - Snake mound inner wheel - Look at the story on the table
- 1 - Snake mound inner wheel - Put the first iron bar on the table
- 1 - Snake mound inner wheel - Put the second iron bar on the table
- 10 - Snake mound inner wheel - Use the dagger on the monster
Day 10
- 1 - St. George's books - Read the envelope on the counter
- 2 - Gabriel's room - Give the tracker to Mosely
- 1 - St. George's books - Read the newspaper near the coffee machine
- 3 - St. Louis cathedral right confessional - Use the snake rod in the hole
- 1 - St. Louis cathedral right confessional - Put the tracker under the kneeler
- 1 - St. Louis cathedral right confessional - Put the snake rod under the kneeler
- 2 - Hounfour room #4 - Get the record book
- 1 - Hounfour room #7 - Get the wolf mask and robe
- 1 - Hounfour room #7 - Get the boar mask and robe
- 5 - Hounfour inner wheel - Summon Brother Eagle on the drums
- 2 - Hounfour room #2 - Get Dr. John's card
- 1 - Hounfour room #1 - Use the card to enter
- 1 - Hounfour room #1 - Get the money
- 1 - Hounfour room #11 - Use the card to enter the morgue
- 1 - Hounfour room #8 - Use the card to enter Grace's room
- 2 - Hounfour room #8 - Use the talisman on Grace
- 1 - Hounfour room #8 - Give the boar mask and robe to Mosely
- 1 - Hounfour room #8 - Wear the wolf mask and robe
- 3 - Hounfour inner wheel - Show the talisman to Tetelo
- 3 - Hounfour inner wheel - Throw the talisman to Mosely
- 5 - Hounfour inner wheel - Get the idol
- 10 - Hounfour inner wheel - Save Malia
Last update: June 20, 2008