Aubrey Pullmann - Lead Environment Artist
Originally posted on the official Gabriel Knight website.
I grew up along the Columbia River, spending most of my free time watching clouds roll through the Gorge, and rain soak everything in sight. I have always enjoyed looking at things, studying light patterns, and imagining other realities. These traits aren't really useful for anything besides maybe designing environments for computer games, so here I am.
I am one of two environment artists on the GK3 team given the task of creating real-time 3d graphics that have a pre-rendered level of quality. It's defiantly a challenge, but we are blessed with an excellent set of tools and an incredible 3d engine. Still, when more polygons and texture space are needed, we have no qualms about cornering the engine programmer in a dark hallway, and "convincing" him to give us more resources. ;)
I feel really lucky to be working with such a talented and friendly group of people. They inspire me daily to push on with this huge task we have, and to improve my foosball game. I greatly enjoy what I do, and look forward to bringing the coolest GK yet to such devoted and rabid fans. This is going to be one great game!
See also
Last update: January 4, 2009